Frequencies — music supervision

What a Game Audio Director Actually Wants From Your Delivery

What a Game Audio Director Actually Wants From Your Delivery

The operational side of scoring games: naming conventions, sample-accurate loops, matched stems, and the documentation that gets composers hired back.
How Editors Actually Use Your Music: Cue Architecture, Spotting, and the Reliable Score

How Editors Actually Use Your Music: Cue Architecture, Spotting, and the Reliable Score

Understanding how picture editors actually work with a score — how they trim, loop, and re-spot cues — changes what you write. The architecture of a reliable score: entry points, loop points, exit points, and seam transparency.